Created by Trevor Barry as a final year project for Game Art and Design at LIT Clonmel.

“The Room” is a first-person narrative game which tells the story of Dan Morley. Dan wakes up in a mysterious room, unsure of his surroundings and how he got there. Slowly Dan begins to realise not everything is as it seems.

“The Room” aims to somewhat help convey to the player how someone suffering from a mental health condition such as PTSD gets through their daily life.

The objective of this game is to play as Dan Morley and investigate what has happened to you and how you ended up in the location you are in. The player must do this by exploring the environment and solving puzzles to discover vital clues such as mysterious audio recordings that may provide clues to the true meaning behind everything you see and hear.

Explore the complicated mind of Dan Morley, solve puzzles and gather clues to uncover the mystery of "The Room".

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